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Inline Basketball Rules PDF Print
Written by Dogsbody   
Tuesday, 13 December 2005

These rules are blatently stolen from AirBorne Skate Hub and are posted here as a reference and for people to change/make suggestions about changes for our games.


The Team
An ideal team consists of five players - four starters and a substitute. It can be played three on-three but four-on-four makes for a more interesting game. Playing five-on-five clutters the court and slows down the pace. The game is best when there's lots of space for skating.

The Court
Rollerbasketball is a full-court game. Playing on a half-court eliminates fast-breaks and is not as much fun. The official size of a rollerbasketball court is 90 feet by 50 feet. The court should be regulation size since a fast skater can traverse the length in seconds. On a short court, a skater will never be able to reach full speed. If you have to play on a small court, it is recommended that you play three-on-three. It's also important to choose a court that has a smooth flat surface without slopes. Games can be played on concrete, asphalt, and inside on wood courts. Baskets are the regulation 10 feet. Care should be taken not to select a court where a wall or fence is directly behind the hoop. Players should have at least five feet to stop after completing a lay-up. A field goal is two points, a basket beyond the three-point line - an arc 19 feet from the basket - is three points and a basket beyond a 25-foot arc is worth four points. Games are 40 minutes, consisting of four ten-minute quarters. When available, an 18-second shot is used. Younger players should play shorter games. The rules are similar to those in college basketball. There is a three-second lane violation; palming the basketball and double dribbling are also violations. A team has five seconds to advance the ball to half-court, however there is no over-and-back violation for re-crossing the half-court line. Like basketball, fouls are called for holding, tackling, and hacking.

Traveling
The player possessing the ball must dribble it when he starts to stroke with his skates. When he picks up his dribble, he can continue to glide for three seconds - he may even turn once but he cannot push off to accelerate. If he accelerates by stroking, it's a traveling violation. If a moving player receives a pass, he can glide without dribbling for ten feet, however,if he starts to stroke, he must commence dribbling and when he stops dribbling he can no longer stroke.

After a basket
The defensive team can immediately advance the ball after being scored on. They do not have to take the ball out of bounds.

Defense
Passive zone defenses are not allowed. Teams may play a zone only if it is a zone press. All other times man-to-man defense must be played.

Out of bounds
A player is legal as long as he has one skate touching the line or if the ball is being dribbled inside the line. It's a violation if both skates and the ball are out of bounds. There is no violation if the player has both skates out of bounds but is dribbling the ball in bounds. There is no violation if the player has one skate in bounds but is dribbling out of bounds. There is a violation only when all three (both skates and the basketball) are out of bounds. In effect, this makes the court bigger and allows skaters more room to maneuver.

Substitutions
Unlimited substitutions can be made at any time during the game. Unlike basketball, the game does not have to be stopped in order to substitute. The players involved in the change must tag each other for the substitute to enter the court. The substitute player must stand out of bounds at half-court until he is tagged. The player being replaced must exit after tagging the substitute.

Picks, Screens, and Body Checking
Body checking as practiced in hockey and roller hockey is a violation and will result in the player being ejected from the game. Picks and screens that are legal in regular basketball are allowed only inside the three-point arc of the team on offense. Picks or screens on the open court are very dangerous because of the speed of play and are considered a foul.

Putting the Ball in Play
Games start with a jump-ball at center court. To start the second half, the team which lost the jump- ball at the start of the game gets possession. Ball possession after tied balls is alternated between teams. After a violation, the team awarded the ball can put it in play immediately without the referee touching the ball (as in international rule). After a foul, the referee must touch the ball before it can be put in play.

Time
The clock is not stopped after violations or scored baskets, except in the last two minutes of the game. The clock stops for free throws, fouls, injuries, time-outs (three per half per team, 90 seconds each) and when the ball is deflected so far out of bounds that it delays the game.

Fouls
In a 40-minute game, a player is removed after committing six fouls. A team is allowed three team fouls in a quarter. After the fourth and each subsequent team foul, the fouling team is in penalty and the fouled team is awarded free throws. A technical foul can be called for rough and dangerous play or unsportsmanlike conduct. A technical foul is not counted as a personal or team foul. Two technical fouls on the same player result in his ejection from the game. The opposing team is given a free throw and possession of the ball after a technical foul.

Free Throws
Free throws are awarded only if the fouling team has four or more team fouls in a quarter (a penalty situation) or if a shooter is fouled in the last two minutes of the game. Technical fouls always result in a free throw.

The Extra-Point
Unlike basketball, a player fouled in the act of shooting does not automatically shoot free throws. The shooter is awarded a free throw only when the fouling team is in a penalty situation, or if the shooting foul occurs in the last two minutes of the game. If a shooter is fouled and makes the basket, he is awarded an extra point; the basket counts plus one, a foul is assessed, and the defensive team receives the ball.

Free throw value
When a free throw is awarded, the fouled player receives only one free throw. A successful free throw is worth two, three or four points depending on the situation. For example, a player fouled in the act of shooting a four-pointer (in the game's last two minutes or if the fouling team is in the penalty) is awarded four points for a made free throw. A three-point shooter is awarded three points and a player fouled shooting a two-pointer receives two points. A non-shooting foul is always awarded two points. These rules are adopted to speed up play by limiting the time spent on the free throw line.

Last Updated ( Tuesday, 13 December 2005 )
 
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